Programmers like to program. At least they should. And liking to program means liking cool data structures and systems. In
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Thoughts on computer games, etc.
Programmers like to program. At least they should. And liking to program means liking cool data structures and systems. In
Continue readingWhen I was a kid, I played a lot of Warcraft II, and I loved it. The lore, the unit
Continue readingI’m in the midst of porting my current project to the Defold game engine. It’s going pretty well. I’m getting
Continue readingI think pretty much everybody thinks of games in terms of genre. And, often, coming up with a unique concept
Continue readingOne of the interesting things I’ve experienced developing a game within the framework of a well established genre (Metroidvania, in
Continue readingWhen I was cutting my gaming teeth, the era of the arcade was almost over. While I played consoles mostly,
Continue readingSo last time I was saying that a developer who is making a world to explore has a problem. He
Continue readingDark Souls 1’s Ash Lake is my favorite location in the game; vast, haunting, mysterious. Visually it hearkens back to
Continue readingIn an opera, the characters stand around for long periods of time singing. If you attempted to judge an opera
Continue readingAs I emerge from the jungle into the clearing, I’m unpleasantly surprised to see Xianyong. I don’t know him that
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