I implemented one of my favorite enemy types recently. I’m just so pleased with how it works I thought I’d
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Thoughts on computer games, etc.
I implemented one of my favorite enemy types recently. I’m just so pleased with how it works I thought I’d
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Programmers like to program. At least they should. And liking to program means liking cool data structures and systems. In
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I’m in the midst of porting my current project to the Defold game engine. It’s going pretty well. I’m getting
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I think pretty much everybody thinks of games in terms of genre. And, often, coming up with a unique concept
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One of the interesting things I’ve experienced developing a game within the framework of a well established genre (Metroidvania, in
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