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Thoughts on computer games, etc.

Tag: Design

March 3, 2025 Dev Log

Dev Log: The Swarm!

I implemented one of my favorite enemy types recently. I’m just so pleased with how it works I thought I’d

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January 9, 2025 Dev Log

Dev Log: Inside Me There are Two Wolves

Programmers like to program. At least they should. And liking to program means liking cool data structures and systems. In

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December 10, 2024 Thoughts on Games

Warcraft: Orcs and Humans and “Outdated” Design

When I was a kid, I played a lot of Warcraft II, and I loved it. The lore, the unit

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December 3, 2024 Dev Log

Dev Log: Makin’ Tools

I’m in the midst of porting my current project to the Defold game engine. It’s going pretty well. I’m getting

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Art from Super Metroid, A Robot Named Fight, and Waking Mars; three games arguably in the same genre.
November 21, 2024 Dev Log

Dev Log: Genre as Framework

I think pretty much everybody thinks of games in terms of genre. And, often, coming up with a unique concept

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November 12, 2024 Dev Log

Dev Log: The Door Problem

One of the interesting things I’ve experienced developing a game within the framework of a well established genre (Metroidvania, in

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May 18, 2023 Thoughts on Games

Read the Wiki (Part 2)

So last time I was saying that a developer who is making a world to explore has a problem. He

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March 27, 2023 Thoughts on Games

Read the Wiki (Part 1)

Dark Souls 1’s Ash Lake is my favorite location in the game; vast, haunting, mysterious. Visually it hearkens back to

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March 8, 2023 Thoughts on Games

Stories from Games (Part 2)

In an opera, the characters stand around for long periods of time singing. If you attempted to judge an opera

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February 21, 2023 Thoughts on Games

Stories from Games (Part 1)

As I emerge from the jungle into the clearing, I’m unpleasantly surprised to see Xianyong. I don’t know him that

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